![]() This cookie is set by GDPR Cookie Consent plugin. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". ![]() These cookies ensure basic functionalities and security features of the website, anonymously. It’s a nice way to show off the Creation Engine’s advanced lighting techniques, and costs so little on FPS that you might as well leave it on.Īs you delve deeper into the wasteland, make sure to check out some of our other guides, like our tips for making the most of the combat system or how to create your character.Necessary cookies are absolutely essential for the website to function properly. The setting adds halos and highlights when the player looks into bright light. Lens flare: If you’ve seen one of JJ Abrams’ movies, you know what this is. So keep this as high as you can and enjoy the great textures. Texture quality: There’s almost no difference, in both FPS and fidelity, between the medium and ultra settings for this. Just like lighting, shadows are important to environments’ authenticity and character, so despite the big toll this may take on your PC, it would be better to keep this as high as you can. Shadow Quality and Shadow Distance: This adjusts the length and fidelity of shadows throughout the game. Despite having an almost 40-FPS difference between no God Rays and the ultra setting, you should try to keep this one as high as your rig can handle. This setting can add illumination and shadow volume to outdoor scenes, and is responsible for giving a lot of environments their character. These were featured prominently from the first few moments of the game’s initial footage. God Rays: These are the rays of light you see whenever emerging outside or into a bright area. Besides, what would Fallout be without all that blood spatter on the corpses you’re looting? The high setting offers the best balance, and the FPS hit is small. Because these play a significant role in how the game looks, it’s better to keep on. ![]() Jaggies can really stand out at any point in gameplay, so keeping this on will maintain high image quality.ĭecal quantity: This setting adjusts how many things like bullet holes, blood splatter, and scorch marks can be seen on any given surface (including characters). Turning this down from the max TAA to “off” does little to improve FPS. There’s roughly a 5 FPS difference between the highest setting (16x) and having none at all, so this is worth keeping on.Īnti-aliasing: This feature can help smooth out jagged edges for all objects and NPCs in the game, along with jagged light glimmers. Since this is one of the distinguishing features between current-gen and last-gen hardware, you may want to keep this on.Īnisotropic Filtering: You should keep this as high as possible, since it can greatly improve image quality. Keeping this on has a roughly 5-10 FPS difference, but it can have a significant subtle effect on image quality throughout your experience. Since it doesn’t break the fourth wall in any way, it’s best to leave it off if you’re going for better performance. Because player movement is taken into account, this can cost you several FPS during rain storms. Rain occlusion: This setting ensures that rain won’t be rendered around your character if you’re under something like a highway or building overhang. Standard vary on how wide an area of screen space they effect, but other than that, it’s up to you. Even the lower settings are still believably far, and the higher settings can have significant impact on FPS, so keeping this one lower is a no brainer.ĭepth of field: This feature blurs everything except the camera’s subject (see how the fence above?) This is partly a personal preference, but NVIDIA does say this feature is “far from essential.” Bokeh vs. Here are the most important settings grouped into those you can turn down (or turn off) to save frames, or those you should best leave on to keep that high fidelity standard.Īctor fade: This feature determines how far away NPCs disappear or “fade” into the distance. As NVIDIA have detailed in their notes on the game’s settings, you can configure the graphics options extensively.
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